zaha hadid exterior shot to create a realistic image while matching the textures and colors of the model and materials follow these steps wall texture use high resolution stone textures for the walls similar to the beige color with a rough stone finish as seen in the image ensure texture mapping matches the scale of the stones roof texture the roof has a dark grey shingle texture apply a similar high resolution shingle texture aligning the pattern correctly to enhance realism wood elements the edges and beams have a wooden texture with a reddish brown color choose a wood texture that is weathered and correctly represents the grains and patterns railings and metal elements use a metallic texture with slight reflections for the railings and other metal components ensure the texture has a slightly glossy finish to reflect light realistically ground and grass add detailed high resolution grass textures for the ground utilize bump mapping to give the grass some volume and ensure it looks natural and slightly uneven concrete and brick the base of the building and certain walls seem to have a concrete or light brick texture use accurate grey concrete textures with subtle variations to add depth vegetation integrate realistic 3d modeled trees and bushes with high resolution textures and proper shading ensure the colors match the green shades of the foliage in the image lighting utilize natural daylight settings that mimic the light direction seen in the image add soft shadows under trees building edges and railing to enhance depth reflections and transparency apply reflection maps and transparency settings to glass windows and doors to realistically reflect the surrounding environment detailing add small details like the seams between the stones slight imperfections in materials and realistic grunge graphics at the joints to enhance realism by carefully applying these textures and paying attention to the lighting and small details you can create a realistic rendering that closely matches the model and materials in the image architecture